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"The answer is always more." ―Max Lord, Wonder Woman 1984
"The answer is always more." ―Max Lord, Wonder Woman 1984
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Captain Murk was a captain of the Atlantean soldiers, the royal guard of Atlantis. He served under King Orm Marius, and was one of his most loyal supporters.

He was part of the ambush of Arthur Curry, Mera, and Nuidis Vulko when they "intruded" on Atlantis, and Murk was able to subdue and knock out Arthur before delivering him to Orm.

Later, Orm ordered Murk and a small detail of Atlantean soldiers to assist Black Manta in Sicily as he attempted to kill Arthur and Mera on their quest to find Atlan's Trident. They were unsuccessful, with Mera severing Murk's left hand and disabling his suit, forcing him to dunk his head in a toilet bowl as he could not breathe above water.

Biography

Subduing the intruder

Having learned that Arthur had entered the Kingdom of Atlantis illegally, Murk, along with border control and a few Atlantean soldiers, ambushed Arthur, Mera, and Nuidis Vulko. Although Mera and Vulko escaped the scene without anyone else knowing they were ever there, Murk was able to subdue and knock out the resisting Arthur before delivering him to Orm.[1]

Attack on Sicily

Orm ordered Murk and a small detail of Atlantean soldiers to assist Black Manta with killing Arthur and Mera in Sicily, but failed. In the process, Mera sliced off Murk's left hand with one of his men's swords, but his suit automatically sealed the wound. Murk pursued Mera across several rooftops, but she finally disabled him by manipulating his suit's water supply into shattering his helmet, forcing him to dunk his head into a toilet bowl (the nearest available body of water) to keep from suffocating.[1]

Personality

Murk is extremely loyal to Orm.

Powers and abilities

Powers

  • Atlantean physiology: Like all Atlanteans, Murk possesses superhuman abilities, especially when exposed to water.
    • Superhuman strength: Like all Atlanteans, Murk is superhumanly strong and wearing his armor is much stronger. He was able to cross several walls with ease and almost drown Mera, by the neck, with one hand.
    • Superhuman durability: Murk is incredibly durable, as he is able to withstand immense underwater pressures.
    • Superhuman speed: While underwater, Murk can swim at supersonic speeds.
    • Enhanced vision: Murk's vision is better enhanced to help him see in the darker environment of the sea. From his perspective, the seemingly dark environment of Atlantis is brightly lit, with the vivid and vibrant flora and fauna of the sea being as clear as though he were on land.
    • Aquatic respiration: Murk is able to breathe underwater; however, he is unable to breathe air.

Abilities

  • Master combatant: Murk is extremely skilled in both armed and unarmed combat, as he was able to battle evenly against Aquaman and eventually defeat him.
  • Expert marksman: As a member of the Atlantean soldiers, Murk uses a plasma rifle and is extremely expert in its use. He was able to shoot and hit Mera, even when he was out of his.

Equipment

Weapons

  • Hydro-pulse rifle: During the pursuit of Arthur and Mera, Murk used an Atlantean plasma rifle while shooting Mera.
  • Energy sword: When facing Arthur, Murk used an energy sword to briefly spar with his enemy.
  • Hydro-pulse gauntlets: As part of his elite commando armor, Murk's gauntlets are capable of sucking in water and using it to charge a hydro pulse, which is powerful enough to even knock out Aquaman if the punch lands.

Other equipment

  • Atlantean skinsuit: Murk wears a violet suit, with a texture of scales, like his usual attire while at Atlantis.
  • Atlantean armor: As a member of the Atlantean soldiers, he utilized the armor for durability in combat.

Relationships

Allies

Enemies

Behind the scenes

  • Steven Wang was a picture double and a stand-in for Ludi Lin in the role of Murk.

References

  1. 1.0 1.1 Beall, Will, Wan, James, Johns, Geoff (writers) & Wan, James (director) (December 21, 2018). Aquaman.

External links

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